#Candel Tree
FREESLOT
MT_CANDLETREE
S_TREEFLICKER
S_TREEFLICKER1
SPR_XMT1

FRAME S_TREEFLICKER
SPRITENUMBER = SPR_XMT1
SPRITESUBNUMBER = 0
DURATION = 14
NEXT = S_TREEFLICKER1
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_TREEFLICKER1
SPRITENUMBER = SPR_XMT1
SPRITESUBNUMBER = 1
DURATION = 14
NEXT = S_TREEFLICKER
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_CANDLETREE
#$Sprite XMT1A0
MAPTHINGNUM = 4035
SPAWNSTATE = S_TREEFLICKER
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 2621440
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

#Christmas Tree
FREESLOT
MT_XMASTREE2
S_XMTree2
SPR_XMT2

FRAME S_XMTree2
SPRITENUMBER = SPR_XMT2
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_XMASTREE2
#$Sprite XMT2A0
MAPTHINGNUM = 4038
SPAWNSTATE = S_XMTree2
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 2621440
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

#Snowy Tree
FREESLOT
MT_PHZTREE1
S_PHZtrw1
SPR_TRW1

FRAME S_PHZtrw1
SPRITENUMBER = SPR_TRW1
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_PHZTREE1
#$Sprite TRW1A0
MAPTHINGNUM = 4039
SPAWNSTATE = S_PHZtrw1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
Radius = 20*FRACUNIT
Height = 200*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SOLID|MF_SCENERY

#Frozen Tree
FREESLOT
MT_PHZTREE2
S_PHZtrw2
SPR_TRW2

FRAME S_PHZtrw2
SPRITENUMBER = SPR_TRW2
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_PHZTREE2
#$Sprite TRW2A0
MAPTHINGNUM = 4040
SPAWNSTATE = S_PHZtrw2
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
Radius = 20*FRACUNIT
Height = 200*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SOLID|MF_SCENERY

#Snow Tree
FREESLOT
MT_PHZTREE3
S_PHZtrw3
SPR_TRW3

FRAME S_PHZtrw3
SPRITENUMBER = SPR_TRW3
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_PHZTREE3
#$Sprite TRW3A0
MAPTHINGNUM = 4041
SPAWNSTATE = S_PHZtrw3
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
Radius = 20*FRACUNIT
Height = 200*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SOLID|MF_SCENERY

#Autumn Tree
FREESLOT
MT_PHZTREE4
S_PHZtrw4
SPR_TRW4

FRAME S_PHZtrw4
SPRITENUMBER = SPR_TRW4
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_PHZTREE4
#$Sprite TRW4A0
MAPTHINGNUM = 4042
SPAWNSTATE = S_PHZtrw4
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
Radius = 20*FRACUNIT
Height = 200*FRACUNIT
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SOLID|MF_SCENERY

